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A UX/UI designer's direct responsibility is, for example, to "sell" a product or service through an interface. It is based on the UX/UI designer's work that the user makes the decision, "To be or not to be?" To like or dislike. To buy or not to buy. He analyzes audience needs, draws up possible customer paths, and creates cool prototypes in Figma.
Who is a UX/UI Designer?
What will you do when you become a UX/UI designer?
Research competitors, target audiences, their habits, work with hypotheses
Design user scenarios; make the interface intuitive
Make animated prototypes and test their solutions with users
Design the visual part of websites, mobile applications and services
Your future career
Post-graduate position
UI/UX designer
The tools you will master
Figma UI kits
Average pay
You can start in a junior position and only go further - you will move up the career ladder and earn more
These are the people who will share with you their knowledge and hands-on experience that they use in their daily work.
Advisor
For all questions related to the organization of the educational process, interaction with mentors and other issues of interest, you can contact the Advisor and he will definitely help you.
Support
If you identify and have technical issues and problems with the educational platform, you need to contact support.
Mentor Practitioner
Oleg Mikolaichik
More than 8 years of experience, including:
Teaching experience - more than 500 hours.
DAR Company (Kazakhstan, Almaty): Head of UX/UI design, mentoring at internship programs.
N.R.I.C.H. Company (Finland, Helsinki): lead UX/UI designer.
Rovensys company (Belarus, Minsk): head of UX/UI design.
Course syllabus
In this module, we will discuss who a designer is, what the specifics of his work are, and what tools he uses in his daily work.
In this module, we will look at the principles of proximity, common area, and grouping. We will also talk about contrast and accents, alignment and symmetry.
In Typography, we will go over topics such as font parameters, font contrast, and font combinations
This module is devoted to such an interesting topic as "color". We will take a detailed look at the characteristics of color and color schemes. We will examine examples of color use, basic mistakes, and much more.
In this module, we will break down such an important topic as "grids and composition." We will look in detail at how to properly compose and structure pages. In addition, we will learn what typical types of blocks and element composition options exist.
We will break down such concepts as "fixed layout", "responsive layout", "adaptive layout", "breakpoints", etc.
In this module, we will look at what types of projects exist, namely landings, business card sites, corporate sites, dashboards, mobile applications, etc.
In this section, we will look at what elements help make a design more "sellable" and how user perception works.
Now we move on to such an important topic as content. To compose it, we need to learn how to find references, prepare images, and learn good and bad examples.
It is time to move directly to the product design process. Within this topic, we will talk about the key steps in the process; the teams, and why it is important.
Now we come to one of the important topics - testing design solutions. We will tell you why and when to start testing, how to properly prepare, how to conduct the testing, how to collect and analyze results, and much more
In this module, we will talk about what we are prototyping for. In addition, we will learn how to create prototypes in Figma and break down the concepts of "low and highly detailed prototypes".
In this section, we will talk in detail about such a concept as "form components". We will learn how to use forms, and be acquainted with examples of good forms.
It is time to be acquainted with the concept of "data visualization". In this section, we will learn how and where to use them, types of graphs and schemes.
We will learn how to work with the customer, how to analyze competitors, how to identify business goals, and how to set up metrics and KPIs
Now we move on to working with the user. We will learn how to set the target audience, users' needs, and learn how to make empathy cards and surveys
We will break down research methods, learn how to conduct surveys, interviews, learn how to find respondents, and more.
In this section we will talk in detail about such concepts as Wireflow, User flow diagrams, and CJM
We will learn what kinds of architecture exist, what is a "site map" and the principles of its construction
In this section, we will talk in details about such notions as components, UI-Kit and system design.
In this section, we will explore what "accessibility," "contrast and perception," learn about designing for people with disabilities, and find out how to create headers and buttons
Now we understand how a novice designer can start an IT career and how the IT business works
What else is important?
Gap year
We are all human and in case of any force majeure circumstances, we are ready to "freeze" your studies, offering to continue them from the same moment with the next program stream without the risk of increasing the cost.
We will give your money back at any time
We are confident in the quality of our academic programs and we value our reputation as a company that has extensive experience not only in the IT-sphere, but also in the field of training specialists. Therefore, we are always ready to consider the issue and refund your money for training.
If you have not decided on a profession yet, you can contact our consultants and they will be happy to help you choose the most suitable profession for you based on your goals.
If you have any questions about the theoretical or practical content of the program, or if you would like to learn more about the profession, please leave your contacts and our consultants will be happy to advise you on all questions related to the training so that all your questions can be answered.
Can I learn a profession in two months?
Yes, you can. Our mentors with extensive hands-on experience provide the opportunity to gain a basic understanding of the professional field necessary to develop a career in this field.
Who will teach me?
Our mentors are professionals working in real projects, who have extensive work experience and have proven themselves in the IT market. Each of them besides the big hands-on experience has a fundamental theoretical base, necessary for full-fledged training of new personnel.
How and when will I study?
The training includes both online and offline classes. Our consultants will be able to give you more information about the schedule and delivery mode.
Reviews
Я учусь по направлению UX/UI, мне все нравится. Ментор отзывчивый и хороший человек.
Digital-маркетолог - это профессионал в области взаимодействия бизнеса и клиента, который продвигает товары, услуги, бренды с помощью цифровых технологий.